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Found 32 articles
  • Esports, Digital Professionals, and Higher Education: An Autoethnography of an Administrator’s Experience with Liminality

    2023 | International Conference on Information Systems | Citations: 0

    Authors: Ammeter, Tony; Jarvenpaa, Sirkka

    Abstract: Professional identity is a means for continued livelihood and, in this digitizi ... Expand

    Semantic filters: esport

    Topics: esport IT workforce evaluation criteria electronic mail

    Methods: qualitative interview triangulation

  • Process and Strategy Mining in Real-Time Strategy Games

    2023 | International Conference on Business Informatics | Citations: 0

    Authors: Elbert, Nico; Stein, Nikolai; Flath, Christoph M.

    Abstract: In this study, we introduce a data-driven approach for process mining in real-t ... Expand

    Semantic filters: esport

    Topics: process mining strategic management business process management decision support decision making

    Methods: cluster analysis Petri net modeling language XGBoost event log

  • Esports Players’ Transition out of Esports: Is There Life After Esports?

    2023 | HICSS | Citations: 0

    Authors: Hong, Hee Jung; Hong, Seung Han

    Abstract: The purpose of this study is to explore retired/retiring esports players’ experi ... Expand

    Semantic filters: esport

    Topics: esport IT career anonymity IT job insecurity competitive advantage

    Methods: qualitative interview conceptual modelling qualitative content analysis literature study personal interview

  • FACILITATING AMATEUR ESPORTS PARTICIPATION AMONG MASS GAMERS: A SERIOUS LEISURE PERSPECTIVE

    2023 | European Conference On Information Systems | Citations: 0

    Authors: Ke, Xiaobo; Wagner, Christian

    Abstract: The sustainable success of sports depends on a well-developed amateur participa ... Expand

    Semantic filters: esport

    Topics: esport video game user experience affordance usability

    Methods: survey PLS tool data transformation factor analysis partial least squares regression

    Theories: theory of affordance

  • Gambling in Digital Games and Esports: A Scoping Review

    2023 | HICSS | Citations: 0

    Authors: Mattinen, Topias; Macey, Joseph; Hamari, Juho

    Abstract: The convergence of gaming and gambling has become increasingly prominent in rece ... Expand

    Semantic filters: esport

    Topics: database system video game loot box esport website

    Methods: structured literature research mixed method qualitative content analysis literature study archival research

  • From Digital Subcultures to Destination Tourism: Profiling Attendees at Multi Genre Festivals

    2023 | HICSS | Citations: 0

    Authors: Mccauley, Brian; Ehlers, Annika; Kopanidis, Foula; Helmefalk, Miralem

    Abstract: The rise and connectivity of digital subcultures are increasingly influencing de ... Expand

    Semantic filters: esport

    Topics: esport Facebook video game electronic mail

    Methods: chi squared test survey ANOVA parametric test cluster analysis

  • That Birdie Feeling: Understanding the Role of LAN Organizers in Maintaining a Gaming Community

    2023 | HICSS | Citations: 0

    Authors: Mccauley, B.; Scholz, T.; Tierney, K.

    Abstract: This paper presents the initial findings of a longitudinal study examining the ... Expand

    Semantic filters: esport

    Topics: esport pandemic participatory design live streaming platform video game

    Methods: qualitative interview qualitative coding longitudinal research theory development design methodology

  • Smurfs, Silvers & CS:GO: Understanding Smurfing as Prosumers

    2023 | HICSS | Citations: 0

    Authors: Mccauley, Brian

    Abstract: Esports games can be seen as platform based prosumption experiences as players c ... Expand

    Semantic filters: esport

    Topics: esport innovation management

    Methods: qualitative interview qualitative content analysis qualitative coding field study personal interview

  • Toward Successful Esports Team: How Does National Diversity Affect Multiplayer Online Battle Arena Video Games

    2023 | HICSS | Citations: 0

    Authors: Nyćkowiak, Justyna; Kołodziej, Tomasz; Jasny, Michał; Siuda, Piotr

    Abstract: Today, esports teams in multiplayer online battle arena (MOBA) games are often c ... Expand

    Semantic filters: esport

    Topics: esport website streaming service social media database system

    Methods: desk research descriptive statistic

  • Introduction to the Minitrack on Esports

    2023 | HICSS | Citations: 0

    Authors: Siuda, Piotr; Hedlund, David; Behnke, Maciej

    Abstract: Research on esports is a relatively new, yet fastgrowing discipline with multip ... Expand

    Semantic filters: esport

    Topics: esport video game YouTube

    Methods: structured literature research literature sample